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Executive producers are Kevin Feige, Louis D’Esposito, Victoria Alonso, Brad Winderbaum, Kat Coiro and Jessica Gao. The cast also includes Ginger Gonzaga, Josh Segarra, Jameela Jamil, Jon Bass and Renée Elise Goldsberry. Epic Games has revealed a first look at MetaHuman Creator, a new browser-based app that empowers game developers and creators of real-time 3D content to slash the time it takes to build digital.
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The nine-episode series welcomes a host of MCU vets, including Mark Ruffalo as Smart Hulk, Tim Roth as Emil Blonsky/the Abomination, and Benedict Wong as Wong. Directed by Kat Coiro (Episodes 1, 2, 3, 4, 8, 9) and Anu Valia (Episodes 5, 6, 7) with Jessica Gao as head writer, She-Hulk: Attorney at Law follows Jennifer Walters as she navigates the complicated life of a single, 30-something attorney who also happens to be a green 6-foot-7-inch superpowered hulk. Streaming exclusively on Disney+ beginning August 17, the new comedy series stars Tatiana Maslany as She-Hulk/Jennifer Walters, a lawyer who specializes in superhuman-oriented legal cases.
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Libreri says “users are free to change the textures, change the shading, exaggerate proportions, change the hair from strand-based hair to some crazy anime-style."ĭisney+ has released a new trailer for Marvel Studios’ She-Hulk: Attorney at Law at San Diego Comic-Con 2022. “These assets will take a certain amount of stylization without breaking that’s for sure,” Mastilovic says, “But if you wanted to convert them into something cartoony that’s not something we have done with this first version but it’s certainly something we’re looking at as a high priority for the future.” But there is hope for developers and creators looking to use MetaHuman Creator to make the next anime fighting game or something with a more stylized aesthetic. So for example The Last of Us 2, they’re not fully photo-real but they’re appealing digital characters.” In terms of achieving further stylization, Mastilovic says this is a priority for the team in future builds but not something fully-fleshed out currently. We are kind of targeting that sweet spot of being stylized just enough. “With these assets, we’re not claiming to have crossed the uncanny valley. “We aimed for photo-real, but not strictly photo-real,” says Mastilovic. Together Epic and Mastilovic set out to build a tool that can take out the "complexity and the drudgery of making great digital characters out of the equation." Although the characters created for Epic's demo aim for realism, characters aren’t limited to the semi-photoreal style shown today in Epic's trailer. "Vlad has built a very streamlined and efficient process for making characters," says Epic Games CTO Kim Libreri.